February 14, 2008

Flatout: Head On


Platform: PSP
Verdict: Needs driving lessons.
Rating: 3½/5

Another week, another racer, and where PGR4 varied massively from Burnout Paradise, Flatout: Head On has plenty in common with Criterion's nitrous addict. For starters it centres heavily on crashing, particularly into fellow drivers or for the sole purpose of firing your writhing body through the windscreen for mini-game giggles - obviously no one has heard of seatbelts.
Ostensibly the fourth title in the series, Head On is its first appearance on the PSP, Sony's hand-held machine that often finds ill suited games burdened upon its shoulder buttons. Thankfully racers typically excel on it due to their basic controls (accelerate, left, right... who uses brake?) and its lavish display, perfect for framing the wide screen action.
With comparable nitro based action, exaggerated crash debris and a painful rock soundtrack, Flatout may sound like Burnout but in practice is more reminiscent of the PS1 classics Demolition/Destruction Derby, and is all the more better for it considering the absence of any sequels.
With an emphasis on banger racing, modded rust buckets with wheels, chaotic arena death-matches (Burnout has to get itself some of those) and crazy stunt games (bowling?), Head On ticks all the right, fun shaped boxes. Graphics are satisfyingly chunky, the game generally exudes a decent level of polish and the act of literally destroying the opponent is always welcome. At least it should be.
One thing holds it back - controls. The PSP isn't at issue here though, (unless you want to complain about the hand cramps the analogue nub can induce), the problem lies with the fact that the vehicles handle like a bull in a china shop - hard to control and always smashing into things. The destructible environment may be meant to be crashed through but the sluggish turning and general speed of races remains off putting to all but the determined gamer.
Which is a shame really because things do improve - the extensive career mode allows you to upgrade your car and buy shinier looking vehicles, which goes some way to addressing the handling issues. It would seem that instant gratification has been sacrificed for sense of progression, which is arguable good or bad either way. Cue another pun about my driving...

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