April 02, 2008

Kingdom Under Fire: Circle of Doom


Platform: Xbox 360
Verdict: Infinitely boring.
Rating: 2.5/5

The circle is many things to many people – a special ellipse in which the two foci are coincident, a symbol of divinity through the halo, of infinity in the serpent Jörmungandr who could encircle the world and grasp its tail in its teeth and, according to Plato, an immortal, self-eating being of perfection that existed at the dawn of the universe. Unfortunately there's nothing as profound or perfect about the Circle of Doom, apart from an unwanted lesson in mediocrity.
Spin-off sequel to the popular yet niche original Xbox series, Circle of Doom is a Lord of the Rings wannabe full of swords and sorcery. Debuting as an interesting and fun pseudo RTS, Kingdom Under Fire cut itself a path between button mashing combat and the strategic deployment of troops in massive battles.
Eschewing the tactics and mass-battle mayhem for a traditional dungeon crawling template, Circle of Doom's bid to appeal to a wider audience comes at the sacrifice of depth. But then again, when all you want is to rend and sunder with a massive sword perhaps that's ok. Well it would be if the game actually delivered on its promise of satisfying barbarism.
Circle of Doom isn't a game that requires curious exploration or puzzle solving, it's about fighting monsters with an ever expanding arsenal of enchanted pants and big choppers. Choosing from a selection of warriors with predictable stats (fast but weak katana wielder, slow but strong hammer slammer etc), it allows for plenty of stat heavy customisability and weapon crafting.
Unfortunately such self-made variety is nulled by the painfully stilted combat. Relying on a slowly recharging meter to merely swing your sword means button mashing is impotent early on, while the lack of a block move or deep combos means titles like God of War are way above where it needs to hit.
From the obscure opening cinematic to the easily broken tutorial, Circle of Doom does little to convince of its immediate merits and problems unfortunately persist throughout the game – graphical pop-in and glitching shadows disapoint while the audio is generic and repetitive with abruptly reactive music framing each encounter with little subtlety.
There's little positive to say about Circle of Doom other than the fact that it includes online play if you want to share the adventure with a far away friend. Perhaps it was rushed out before Ninja Gaiden 2's inevitable domination of the genre once again. Whatever the cause, it can't be desirable to desire the Game Over screen which is more confounding than the nature of 3.14159.

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